Pablo Substance 3D Tips Part 3 Feature Image

How to create incredible textures using Adobe Substance 3D, with Pablo Muñoz Gómez — Part 3: Height Maps & The Path Tool

May 26, 2025

Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by Pablo Muñoz Gómez of ZBrushGuides.com and 3dConceptArtist.com, an expert character designer and 3D workflow educator.

The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.

Here’s what this series is going to cover:



Part 3: Height Maps & The Path Tool

In Part 3, Pablo shows you how to add extra surface detail using height maps and introduces a simple method to get clean panels using the path tool in Substance 3D Painter. In this way, you can push your model’s complexity without overloading your mesh. It covers simulating sculpted detail using height, why resolution matters, and using the Path tool to design sharp panel lines.

Here are a few things you’ll pick up in the third video:

  • Simulating sculpted detail using height
  • Why resolution matters
  • Using the Path Tool to design sharp panel lines

Stay tuned: This is part 3 of an 8-part series! Make sure to subscribe to Wacom’s YouTube channel so you don’t miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week!


PabloMunozGomez Headshot Edited

About the host

Pablo Muñoz Gómez is a concept and character artist based in Melbourne, Australia. He runs ZBrushGuides.com and teaches online at 3DConceptArtist.com. A long-time Wacom user, 3D sculptor, and creative educator, he’s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!

To follow Pablo’s work or to learn more, check out his Artstation, YouTube, Facebook, X (Twitter), Instagram, or Twitch, or visit ZBrushGuides.com, 3DConceptArtist.com, or his Discord channel.

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