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Concept Art in the Games Industry With Mateusz Katzig

Mateusz Katzig is an experienced senior concept artist and designer from Poland. He has been working at Ubisoft Dusseldorf for the last eight years, where he recently shipped Avatar: Frontiers of Pandora. The main focus of his work is hard surface concept design, key frames, and environment design. His main tools are Blender and Photoshop. He’s personally interested in films, books, sci-fi, and all things mechanical engineering.
During the webinar, Mateusz will discuss the workflow that he uses for the creation of concept art and concept design, as well as talk a bit about daily life of a concept artist in a AAA studio environment. He will showcase some of the tools he uses, what made him pick them, and how he approaches creating concept art as a whole. At the end, Mateusz will share some thoughts about using Blender in a smart way and wrap up with a Q&A.
Register by clicking here!