
{"id":814728,"date":"2023-12-18T09:00:00","date_gmt":"2023-12-18T17:00:00","guid":{"rendered":"https:\/\/community.wacom.com\/en-us\/?p=814728"},"modified":"2026-05-20T10:51:14","modified_gmt":"2026-05-20T17:51:14","slug":"storyboarding-unreal-praxinos-wacom","status":"publish","type":"post","link":"https:\/\/community.wacom.com\/en-us\/storyboarding-unreal-praxinos-wacom\/","title":{"rendered":"Storyboarding in Unreal Engine with Praxinos and Wacom"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Wacom products have been integral to the storyboarding step of the film and TV production process for decades. Since the early days of digital drawing, tablets have helped storyboard artists bring their ideas to life, make changes quickly, and collaborate with creators in other phases of the filmmaking process. Modern day storyboarding, while still reliant on what\u2019s worked for decades, has also changed in many ways to adapt to the current 3D workflow that involves tools like Unreal Engine to create worlds and scenes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The challenge with this adaptation? Many talented 2D storyboard artists don\u2019t have experience working in complex 3D programs. That\u2019s where <a href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/epos-2d-storyboard-animatic-plugin-for-unreal-engine\" target=\"_blank\" rel=\"noreferrer noopener\">EPOS by Praxinos<\/a> comes in. EPOS is a smart plugin for <a href=\"https:\/\/www.unrealengine.com\/en-US\" data-type=\"link\" data-id=\"https:\/\/www.unrealengine.com\/en-US\" target=\"_blank\" rel=\"noreferrer noopener\">Unreal Engine<\/a> to manage scene placement in both space and time, designed entirely for 2D storyboard artists who have never used 3D software before. When using EPOS, artists can close all of the unnecessary panels in Unreal Engine and focus on their art.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-left\">Wacom and Praxinos - an Overview<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A Wacom pen tablet or pen display provides an incredibly intuitive digital workflow, especially when replicating traditional media. Of course, you can <em>technically<\/em> sketch and paint with a mouse or other input devices, but it would be anything but intuitive for achieving professional results.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Wacom pen tablets and pen displays allow artists to take full advantage of the brush engine that <a href=\"https:\/\/praxinos.coop\/\" data-type=\"link\" data-id=\"https:\/\/praxinos.coop\/\" target=\"_blank\" rel=\"noopener\">Praxinos<\/a> built into their ILIAD and EPOS plugins. Full pressure sensitivity makes storyboarding in Unreal Engine 5 not only possible, but incredibly efficient. ILIAD lets users create intricate texture painting for materials directly in UE as well. When not using the pen for creative workflows, it\u2019s just an outright more comfortable device compared to a mouse for more procedural processes in Unreal Engine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While a creator\u2019s workstation is a construction of completely personal preference, it is hard to beat sketching and painting directly on the display of a <a href=\"https:\/\/community.wacom.com\/en-us\/wacom-cintiq-pro-pen-display\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/community.wacom.com\/en-us\/wacom-cintiq-pro-pen-display\" rel=\"noreferrer noopener\">Wacom Cintiq or Cintiq Pro<\/a> for storyboarding in EPOS or texture painting in ILIAD. Working on a Wacom pen display is as close to replicating a pen and paper workflow as it gets. You have direct focus and control over your creative input. With that being said, there are quite a few artists that prefer working with a pen tablet, like the <a href=\"https:\/\/community.wacom.com\/en-us\/wacom-intuos-pro-pen-tablet\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/community.wacom.com\/en-us\/wacom-intuos-pro-pen-tablet\/\" rel=\"noreferrer noopener\">Intuos Pro<\/a>, as they are able to see their work unobstructed.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Cintiq Pro 27: Storyboarding on Unreal Engine with Praxinos EPOS &amp; ILIAD\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/9YQQ-mgZZHg?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">We did a Q&amp;A with <a href=\"https:\/\/www.linkedin.com\/in\/elodie-moog\/?originalSubdomain=fr\" target=\"_blank\" rel=\"noreferrer noopener\">Elodie Moog<\/a>, Co-Founder of <a href=\"https:\/\/praxinos.coop\/\" data-type=\"link\" data-id=\"https:\/\/praxinos.coop\/\" target=\"_blank\" rel=\"noreferrer noopener\">Praxinos<\/a>, about the origin story of their technology, and how it helps creators today. You\u2019ll also learn more about how using Praxinos with a Wacom device allows for better use of your Wacom pen in Unreal Engine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What challenges were you looking to solve when creating EPOS and ILIAD?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">ILIAD and EPOS are prototypes for a bigger project named <a href=\"https:\/\/praxinos.coop\/odyssey.php\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/praxinos.coop\/odyssey.php\" rel=\"noreferrer noopener\">Odyssey<\/a>, a 2D animation software powered by Unreal Engine. When my team and I co-founded Praxinos in late 2018 with this project in mind, we knew it was very ambitious, since we knew nothing about Unreal Engine code. Unreal is a collection of modules and plugins working together so, after several weeks, we realized it was much easier to also work in our own modules. The very first step was the ability to draw, create brushes, create images, create layers \u2013 and be compatible with graphic tablets like Wacom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After several months, we had the idea to turn this module into a plugin named ILIAD, in order to show the world what Praxinos team was capable of. ILIAD was released for free on Unreal Engine Marketplace in late 2019 and is a versatile tool, since it allows the creator to edit and create Texture 2D. This asset is used for many different purposes in Unreal: for characters, props, foliages, decals, post-process volumes, and more.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How do your tools bridge the gap for 2D artists using a 3D system like Unreal Engine?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">So, after we\u2019ve been able to draw in Unreal Engine, we wondered how to combine 2D and 3D together, but through the Unreal 3D viewport. In 2020, ILIAD was limited to its own window, so we had to figure out how to use 3D environments as a reference. In Unreal Engine, you can\u2019t just draw stuff out of nowhere: Texture 2D must be used in a 3D actor, like a primitive (plane, sphere, cube, etc). So first, ILIAD had to evolve to be used in a 3D context.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Secondly, let\u2019s remember Praxinos purpose is to make a tool designed for 2D animation in a 3D real-time environment. But in animation, specifically in 2D animation, creators must be really efficient to tell a story and not to waste time on unnecessary details.&nbsp;That\u2019s what a storyboard is made for: it\u2019s the blueprint of a film with all you need to know like framing, actions and rhythm.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How do EPOS and ILIAD help storyboard artists?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Since storyboarding is the first big step in production, we had to consider a module for this in Odyssey. It\u2019s been a long process, because it meant changing the whole philosophy of some inner tools of Unreal Engine, like the Sequencer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Sequencer is a timeline that manages existing actors (3D characters and cameras placed into the environment) and assets (sound and music) combined together to make a sequence of a film or a video game. It works a little like an editing software.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But in storyboards, or 2D animation in general, you don\u2019t assemble existing elements together to make a sequence: you create the elements and the sequence at the same time. Making a 2D storyboard in Unreal Engine implies the creation of assets (Textures 2D, Materials, Sequences) and actors (planes and cameras). It\u2019s impossible to ask a storyboard artist to create all these elements manually. It\u2019s too complicated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With all this consideration in mind, Praxinos made a new module to create 2D\/3D storyboards in Unreal Engine, and released this module as a plugin named EPOS, for free, in Unreal Marketplace. And just like ILIAD, it\u2019s free too.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Plus, EPOS is not only designed for storyboards, but for layout too: since drawings are made on planes, it\u2019s easy to move them and place them specifically in the environment and combine them with other 3D assets.<\/p>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">To learn more about using Praxinos tools for Unreal Engine, you can check out <a href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/epos-2d-storyboard-animatic-plugin-for-unreal-engine\" target=\"_blank\" rel=\"noreferrer noopener\">EPOS<\/a> and ILIAD on the Unreal Engine Marketplace. You can also check out their documentation and guides (<a href=\"https:\/\/praxinos.coop\/Documentation\/Epos\/User\/version\/v0.3.50\/index.html\" target=\"_blank\" rel=\"noreferrer noopener\">EPOS<\/a> and ILIAD) and <a href=\"https:\/\/discord.com\/invite\/gEd6pj7\" target=\"_blank\" rel=\"noreferrer noopener\">Discord<\/a> for further technical questions and answers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern day storyboarding has adapted to current 3D workflows, involving software tools like Unreal Engine, and hardware like Wacom Cintiq Pro, to create worlds and scenes.<\/p>\n","protected":false},"author":103,"featured_media":814936,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2332,2323,6176,2337,2341,2567],"tags":[2867,642],"class_list":["post-814728","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cintiq-and-cintiq-pro","category-business-of-creativity","category-creativeenterprise","category-media-arts","category-software","category-virtual-production","tag-praxinos","tag-unreal"],"_links":{"self":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/814728","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/users\/103"}],"replies":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/comments?post=814728"}],"version-history":[{"count":0,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/814728\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media\/814936"}],"wp:attachment":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media?parent=814728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/categories?post=814728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tags?post=814728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}