
{"id":819861,"date":"2025-05-20T09:37:02","date_gmt":"2025-05-20T16:37:02","guid":{"rendered":"https:\/\/community.wacom.com\/en-us\/?p=819861"},"modified":"2025-05-21T09:20:38","modified_gmt":"2025-05-21T16:20:38","slug":"substance-3d-textures-part-2","status":"publish","type":"post","link":"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-2\/","title":{"rendered":"How to create incredible textures using Adobe Substance 3D, with Pablo Mu\u00f1oz G\u00f3mez &#8212; Part 2: Creating custom ID maps"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Welcome to <strong>How To Create Incredible Textures Using Adobe Substance 3D<\/strong>, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by <strong>Pablo Mu\u00f1oz G\u00f3mez<\/strong> of <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a> and <a href=\"http:\/\/3dconceptartist.com\" target=\"_blank\" rel=\"noreferrer noopener\">3dConceptArtist.com<\/a>, an expert character designer and 3D workflow educator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Here's what this series is going to cover:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-1\/\" target=\"_blank\" rel=\"noreferrer noopener\">Part 1: Intro and Project Overview<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-2\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Part 2: Creating custom ID maps<\/strong><\/a><\/li>\n\n\n\n<li>Part 3: Additional panels with height information and the path tool<\/li>\n\n\n\n<li>Part 4: Working with translucent materials<\/li>\n\n\n\n<li>Part 5: A simple setup for custom materials<\/li>\n\n\n\n<li>Part 6: Achieving complexity with simple layers<\/li>\n\n\n\n<li>Part 7: Stylized textures in Substance 3D Painter<\/li>\n\n\n\n<li>Part 8: Exploring textures and rendering in Blender<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to create incredible textures using Adobe Substance 3D, Part 2: Creating Custom ID Maps\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/K5ms4yDPL-4?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Part 2: Creating Custom ID Maps<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In Part 2, Pablo shows you how to create custom ID maps to isolate different parts of your model and make texturing a lot easier. You\u2019ll jump between ZBrush and Substance 3D Painter to prep and apply materials cleanly using simple masking.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Here are a few things you\u2019ll pick up in the second video:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>What ID maps are and why they\u2019re useful<\/li>\n\n\n\n<li>How to easily generate an ID Map from polypaint<\/li>\n\n\n\n<li>Techniques for masking materials by object<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stay tuned: This is part 2 of an 8-part series! <\/strong>Make sure to subscribe to <a href=\"https:\/\/www.youtube.com\/wacom\" target=\"_blank\" rel=\"noreferrer noopener\">Wacom's YouTube channel<\/a> so you don't miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week for the next two months!<\/p>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-center is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:15%\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"500\" src=\"https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited.jpg\" alt=\"\" class=\"wp-image-817617\" title=\"\" srcset=\"https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited.jpg 500w, https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited-480x480.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 500px, 100vw\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:85%\">\n<h3 class=\"wp-block-heading\"><strong>About the host<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pablo Mu\u00f1oz G\u00f3mez<\/strong> is a concept and character artist based in Melbourne, Australia. He runs <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a> and teaches online at <a href=\"https:\/\/www.3dconceptartist.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">3DConceptArtist.com<\/a>. A long-time Wacom user, 3D sculptor, and creative educator, he's the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To follow Pablo's work or to learn more, check out his <a href=\"https:\/\/www.artstation.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Artstation<\/a>, <a href=\"https:\/\/www.youtube.com\/c\/pablomunozgomez\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube<\/a>, <a href=\"https:\/\/www.facebook.com\/Pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Facebook<\/a>, <a href=\"https:\/\/x.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">X (Twitter)<\/a>, <a href=\"https:\/\/www.instagram.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Instagram<\/a>, or <a href=\"https:\/\/www.twitch.tv\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Twitch<\/a>, or visit <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a>, <a href=\"https:\/\/www.3dconceptartist.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">3DConceptArtist.com<\/a>, or <a href=\"https:\/\/discord.com\/invite\/A35DmkWCPE\" target=\"_blank\" rel=\"noreferrer noopener\">his Discord channel<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Learn how to create custom ID maps to isolate different parts of your model and make texturing a lot easier in ZBrush and Substance 3D Painter.<\/p>\n","protected":false},"author":21,"featured_media":819863,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2438,2338,2333],"tags":[5500],"class_list":["post-819861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","category-how-to","category-partners","tag-pablo-munoz-gomez"],"_links":{"self":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/819861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/comments?post=819861"}],"version-history":[{"count":0,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/819861\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media\/819863"}],"wp:attachment":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media?parent=819861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/categories?post=819861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tags?post=819861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}