
{"id":819899,"date":"2025-05-26T09:00:00","date_gmt":"2025-05-26T16:00:00","guid":{"rendered":"https:\/\/community.wacom.com\/en-us\/?p=819899"},"modified":"2025-05-23T15:55:44","modified_gmt":"2025-05-23T22:55:44","slug":"substance-3d-textures-part-3","status":"publish","type":"post","link":"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/","title":{"rendered":"How to create incredible textures using Adobe Substance 3D, with Pablo Mu\u00f1oz G\u00f3mez &#8212; Part 3: Height Maps &amp; The Path Tool"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Welcome to <strong>How To Create Incredible Textures Using Adobe Substance 3D<\/strong>, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by <strong>Pablo Mu\u00f1oz G\u00f3mez<\/strong> of <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a> and <a href=\"http:\/\/3dconceptartist.com\" target=\"_blank\" rel=\"noreferrer noopener\">3dConceptArtist.com<\/a>, an expert character designer and 3D workflow educator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Here&#8217;s what this series is going to cover:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-1\/\" target=\"_blank\" rel=\"noreferrer noopener\">Part 1: Intro and Project Overview<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-2\" target=\"_blank\" rel=\"noreferrer noopener\">Part 2: Creating custom ID maps<\/a><\/li>\n\n\n\n<li><strong><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/\">Part 3: Additional panels with height information and t<\/a><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/\" target=\"_blank\" rel=\"noreferrer noopener\">h<\/a><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/\">e path tool<\/a><\/strong><\/li>\n\n\n\n<li>Part 4: Working with translucent materials<\/li>\n\n\n\n<li>Part 5: A simple setup for custom materials<\/li>\n\n\n\n<li>Part 6: Achieving complexity with simple layers<\/li>\n\n\n\n<li>Part 7: Stylized textures in Substance 3D Painter<\/li>\n\n\n\n<li>Part 8: Exploring textures and rendering in Blender<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to create incredible textures using Adobe Substance 3D, Part 3: Height Maps &amp; The Path Tool\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/aPuDW7isHf8?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Part 3: Height Maps &amp; The Path Tool<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In Part 3, Pablo shows you how to add extra surface detail using height maps and introduces a simple method to get clean panels using the path tool in Substance 3D Painter. In this way, you can push your model\u2019s complexity without overloading your mesh. It covers simulating sculpted detail using height, why resolution matters, and using the Path tool to design sharp panel lines.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Here are a few things you\u2019ll pick up in the third video:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Simulating sculpted detail using height<\/li>\n\n\n\n<li>Why resolution matters<\/li>\n\n\n\n<li>Using the Path Tool to design sharp panel lines<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stay tuned: This is part 3 of an 8-part series! <\/strong>Make sure to subscribe to <a href=\"https:\/\/www.youtube.com\/wacom\" target=\"_blank\" rel=\"noreferrer noopener\">Wacom&#8217;s YouTube channel<\/a> so you don&#8217;t miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week!<\/p>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-center is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:15%\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"500\" src=\"https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited.jpg\" alt=\"\" class=\"wp-image-817617\" title=\"\" srcset=\"https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited.jpg 500w, https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited-480x480.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 500px, 100vw\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:85%\">\n<h3 class=\"wp-block-heading\"><strong>About the host<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pablo Mu\u00f1oz G\u00f3mez<\/strong> is a concept and character artist based in Melbourne, Australia. He runs <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a> and teaches online at <a href=\"https:\/\/www.3dconceptartist.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">3DConceptArtist.com<\/a>. A long-time Wacom user, 3D sculptor, and creative educator, he&#8217;s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To follow Pablo&#8217;s work or to learn more, check out his <a href=\"https:\/\/www.artstation.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Artstation<\/a>, <a href=\"https:\/\/www.youtube.com\/c\/pablomunozgomez\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube<\/a>, <a href=\"https:\/\/www.facebook.com\/Pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Facebook<\/a>, <a href=\"https:\/\/x.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">X (Twitter)<\/a>, <a href=\"https:\/\/www.instagram.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Instagram<\/a>, or <a href=\"https:\/\/www.twitch.tv\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Twitch<\/a>, or visit <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a>, <a href=\"https:\/\/www.3dconceptartist.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">3DConceptArtist.com<\/a>, or <a href=\"https:\/\/discord.com\/invite\/A35DmkWCPE\" target=\"_blank\" rel=\"noreferrer noopener\">his Discord channel<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Learn how to create custom ID maps to isolate different parts of your model and make texturing a lot easier in ZBrush and Substance 3D Painter.<\/p>\n","protected":false},"author":21,"featured_media":819900,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","inline_featured_image":false,"footnotes":""},"categories":[2438,2338,2333],"tags":[5500],"class_list":["post-819899","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","category-how-to","category-partners","tag-pablo-munoz-gomez"],"_links":{"self":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/819899","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/comments?post=819899"}],"version-history":[{"count":0,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/819899\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media\/819900"}],"wp:attachment":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media?parent=819899"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/categories?post=819899"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tags?post=819899"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}