
{"id":820279,"date":"2025-06-30T09:24:38","date_gmt":"2025-06-30T16:24:38","guid":{"rendered":"https:\/\/community.wacom.com\/en-us\/?p=820279"},"modified":"2025-06-30T09:24:44","modified_gmt":"2025-06-30T16:24:44","slug":"substance-3d-textures-part-8","status":"publish","type":"post","link":"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-8\/","title":{"rendered":"How to create incredible textures using Adobe Substance 3D, with Pablo Mu\u00f1oz G\u00f3mez &#8212; Part 8: Exporting and rendering"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Welcome to <strong>How To Create Incredible Textures Using Adobe Substance 3D<\/strong>, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by <strong>Pablo Mu\u00f1oz G\u00f3mez<\/strong> of <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a> and <a href=\"http:\/\/3dconceptartist.com\" target=\"_blank\" rel=\"noreferrer noopener\">3dConceptArtist.com<\/a>, an expert character designer and 3D workflow educator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Here's what this series is going to cover:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-1\/\" target=\"_blank\" rel=\"noreferrer noopener\">Part 1: Intro and Project Overview<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-2\" target=\"_blank\" rel=\"noreferrer noopener\">Part 2: Creating custom ID maps<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/\">Part 3: Additional panels with height information and t<\/a><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/\" target=\"_blank\" rel=\"noreferrer noopener\">h<\/a><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-3\/\">e path tool<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-4\" target=\"_blank\" rel=\"noreferrer noopener\">Part 4: Working with translucent materials<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-5\" target=\"_blank\" rel=\"noreferrer noopener\">Part 5: A simple setup for custom materials<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-6\" target=\"_blank\" rel=\"noreferrer noopener\">Part 6: Achieving complexity with simple layers<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-7\" target=\"_blank\" rel=\"noreferrer noopener\">Part 7: Stylized textures in Substance 3D Painter<\/a><\/li>\n\n\n\n<li><strong><a href=\"https:\/\/community.wacom.com\/en-us\/substance-3d-textures-part-8\" target=\"_blank\" rel=\"noreferrer noopener\">Part 8: Exploring textures and rendering in Blender<\/a><\/strong><\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to create incredible textures using Adobe Substance 3D, Part 8: Exporting And Rendering\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/vDqYQfRmGqQ?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong><strong>Part 8: Exporting And Rendering<\/strong><\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In this final video, Pablo shows you how to export your finished textures and get clean, stylized renders using Blender Cycles. He also covers how to preserve transparency and material setup during export. You\u2019ll learn best practices for texture exports from Substance 3D Painter, how to set up your materials in Blender, and how to render both realistic and stylized versions of your sculpt.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Here are a few things you\u2019ll pick up in the final video:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Best practices for texture export from Painter<\/li>\n\n\n\n<li>Setting up your materials in Blender<\/li>\n\n\n\n<li>Rendering both realistic and stylized versions<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This is the final part of the 8-part series! Make sure to <a href=\"https:\/\/www.youtube.com\/watch?v=vDqYQfRmGqQ&amp;list=PL5JDtjDGWsw2EIyS0bLeHpOmKxczoOKnD\" target=\"_blank\" rel=\"noreferrer noopener\">go back and watch the other parts<\/a> if you missed one.\u00a0<\/strong>Make sure to subscribe to <a href=\"https:\/\/www.youtube.com\/wacom\" target=\"_blank\" rel=\"noreferrer noopener\">Wacom's YouTube channel<\/a> so you don't miss tutorials like these, or bookmark this blog.<\/p>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-center is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:15%\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"500\" src=\"https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited.jpg\" alt=\"\" class=\"wp-image-817617\" title=\"\" srcset=\"https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited.jpg 500w, https:\/\/community.wacom.com\/en-us\/wp-content\/uploads\/sites\/40\/2024\/10\/PabloMunozGomez_Headshot-Edited-480x480.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 500px, 100vw\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:85%\">\n<h3 class=\"wp-block-heading\"><strong>About the host<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pablo Mu\u00f1oz G\u00f3mez<\/strong> is a concept and character artist based in Melbourne, Australia. He runs <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a> and teaches online at <a href=\"https:\/\/www.3dconceptartist.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">3DConceptArtist.com<\/a>. A long-time Wacom user, 3D sculptor, and creative educator, he's the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To follow Pablo's work or to learn more, check out his <a href=\"https:\/\/www.artstation.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Artstation<\/a>, <a href=\"https:\/\/www.youtube.com\/c\/pablomunozgomez\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube<\/a>, <a href=\"https:\/\/www.facebook.com\/Pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Facebook<\/a>, <a href=\"https:\/\/x.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">X (Twitter)<\/a>, <a href=\"https:\/\/www.instagram.com\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Instagram<\/a>, or <a href=\"https:\/\/www.twitch.tv\/pablander\" target=\"_blank\" rel=\"noreferrer noopener\">Twitch<\/a>, or visit <a href=\"https:\/\/www.zbrushguides.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZBrushGuides.com<\/a>, <a href=\"https:\/\/www.3dconceptartist.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">3DConceptArtist.com<\/a>, or <a href=\"https:\/\/discord.com\/invite\/A35DmkWCPE\" target=\"_blank\" rel=\"noreferrer noopener\">his Discord channel<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Learn how to create stylized textures in ZBrush, Blender, and Substance 3D Painter by layering simple layers.<\/p>\n","protected":false},"author":21,"featured_media":820278,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2438,2338,2333],"tags":[5500],"class_list":["post-820279","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","category-how-to","category-partners","tag-pablo-munoz-gomez"],"_links":{"self":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/820279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/comments?post=820279"}],"version-history":[{"count":0,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/posts\/820279\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media\/820278"}],"wp:attachment":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media?parent=820279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/categories?post=820279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tags?post=820279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}