
{"id":25952141,"date":"2025-10-21T10:41:36","date_gmt":"2025-10-21T17:41:36","guid":{"rendered":"https:\/\/community.wacom.com\/en-us\/?post_type=tribe_events&#038;p=25952141"},"modified":"2025-10-23T09:31:17","modified_gmt":"2025-10-23T16:31:17","slug":"concept-art-in-the-games-industry-with-mateusz-katzig","status":"publish","type":"tribe_events","link":"https:\/\/community.wacom.com\/en-us\/event\/concept-art-in-the-games-industry-with-mateusz-katzig\/","title":{"rendered":"Concept Art in the Games Industry With Mateusz Katzig"},"content":{"rendered":"<p>Mateusz Katzig is an experienced senior concept artist and designer from Poland. He has been working at Ubisoft Dusseldorf for the last eight years, where he recently shipped Avatar: Frontiers of Pandora. The main focus of his work is hard surface concept design, key frames, and environment design. His main tools are Blender and Photoshop. He&#8217;s personally interested in films, books, sci-fi, and all things mechanical engineering.<\/p>\n<p>During the webinar, Mateusz will discuss the workflow that he uses for the creation of concept art and concept design, as well as talk a bit about daily life of a concept artist in a AAA studio environment. He will showcase some of the tools he uses, what made him pick them, and how he approaches creating concept art as a whole. At the end, Mateusz will share some thoughts about using Blender in a smart way and wrap up with a Q&amp;A.<\/p>\n<p>Register by <a href=\"https:\/\/wacom.zoom.us\/webinar\/register\/WN_RkuABehSR8GmHt3a8VlPMw#\/registration\" target=\"_blank\" rel=\"noopener\">clicking here<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mateusz Katzig is an experienced senior concept artist and designer from Poland. He has been working at Ubisoft Dusseldorf for the last eight years, where he recently shipped Avatar: Frontiers of Pandora. During the webinar, Mateusz will discuss the workflow that he uses for the creation of concept art, talk a bit about daily life of a concept artist, showcase some of the tools he uses, and discuss how he approaches creating concept art as a whole.<\/p>\n","protected":false},"author":21,"featured_media":25952214,"template":"","meta":{"inline_featured_image":false,"_tribe_events_status":"","_tribe_events_status_reason":"","footnotes":""},"tags":[],"tribe_events_cat":[5527,6100],"class_list":["post-25952141","tribe_events","type-tribe_events","status-publish","has-post-thumbnail","hentry","tribe_events_cat-online-event","tribe_events_cat-webinar","cat_online-event","cat_webinar"],"_links":{"self":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tribe_events\/25952141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tribe_events"}],"about":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/types\/tribe_events"}],"author":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/users\/21"}],"version-history":[{"count":0,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tribe_events\/25952141\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media\/25952214"}],"wp:attachment":[{"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/media?parent=25952141"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tags?post=25952141"},{"taxonomy":"tribe_events_cat","embeddable":true,"href":"https:\/\/community.wacom.com\/en-us\/wp-json\/wp\/v2\/tribe_events_cat?post=25952141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}