Artistic tips: how to draw solid characters with Mike Morris

When it comes to cartooning, so-called two-dimensional animation and illustration can sometimes feel like a bit of a misnomer. After all, with the power of perspective, figures still appear to live and breathe in three-dimensional space. With this aspect in mind, Mike Morris, storyboard artist on The Simpsons, demonstrates how illustrators of all kind can work to achieve the layer of depth they need to bring their characters to life by ...

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How to draw and animate with weight

We've seen Mike Morris demonstrate how to draw solid characters by "drawing through," but illustrating with mass in mind is just one component of fleshing out a 2-D drawing to give it a 3-D feel. This time the Simpsons storyboard artist shows us how you can add gravity to your work by applying implied weight to characters and items large and small. Using Photoshop, Mike demonstrates how considerations in draftsmanship and posing ...

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Tips and tricks on how to use HSL in Adobe Lightroom

This article is written by Donal Boyd and Benjamin Hardman, two nature photographers living in Iceland. For a combined 4+years, they´ve been exploring their local sub-arctic and arctic regions whilst documenting adventures along the way. Over the past few years they´ve utilized Adobe Lightroom on a daily basis and it’s been a quintessential program in their jobs as full-time wilderness explorers and visual creators. Adobe Lightroom and HSL Hi there, Donal and ...

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Learn the basics of color theory techniques from Mike Azvedo

Wacom teamed up with Autodesk Sketchbook and concept artist Mike Azevedo to get a professional´s take on working with colors. In this tutorial, Mike gives us the basics of color theory and he talks about relationships between colors on the color wheel and the tone of the light in a composition to change the character´s looks. Mike works primarily in the Games industry. He has worked on projects such as League of ...

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10 Tips to improve your concept art skills in Autodesk Sketchbook by Trent Kaniuga

Concept artist Trent Kaniuga draws monsters for AAA video games from the likes of Blizzard and Riot Games. Coming up with character designs is not easy. Trent takes us through his process from idea to sketch to the finishing touches and gives valuable tips along the way. If you placed the first few brush strokes of one of his concept art characters next to the final product, you’d be hard pressed ...

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How to get 4K on your Wacom Cintiq Pro 16

Here are the steps to connect the Wacom Cintiq Pro 16 to the Apple MacBook Pro (2016) via USB-C. This connection allows your Cintiq Pro to display full 4K (3840x2160) resolution. Scroll down for the step by step guide. The artist My name is Robert Hranitzky and I am a freelance designer based in Munich, Germany. My strength and focus lies in motion graphic design, animation and art direction for a wide ...

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Sculpting demo for beginners with the Wacom Intuos & ZBrush bundle

Digital sculptor and character designer Joern Zimmermann, working at Ubisoft, did us a favour by creating a demo for beginners with our Wacom Intuos and Pixologic´s ZBrushCore. This article is written by Jörn himself and from his perspective. Let yourself be guided by each step below or watch the two-part video further down the article. Important to Know Before we Start In this tutorial, we’ll sculpt a demon head. Starting from a base ...

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ZBrush Core video tutorial series with Steve James – part 6 Polypaint

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this sixth and final part, you will add Polypaint. While sculpting, Steve uses a tool which makes ...

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ZBrush Core video tutorial series with Steve James – part 5 hair

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this fifth part, you will create the hair. While sculpting, Steve uses a tool which makes ZBrush ...

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