Let’s talk art | Following your passion with Doaly

Welcome to the first Let's Talk Art episode, a brand new artist interview series. Written by Posterspy.com founder Jack Woodhams. Back in 2014 I set up Posterspy.com, a show and tell website dedicated to alternative poster designers. I'm a designer myself, (I don't quite consider myself an artist) and through my experience of running a platform for artists, I've met and made friends with many creatives. The aim of this series is ...

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ZBrush Core video tutorial series with Steve James – part 6 Polypaint

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this sixth and final part, you will add Polypaint. While sculpting, Steve uses a tool which makes ...

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ZBrush Core video tutorial series with Steve James – part 5 hair

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this fifth part, you will create the hair. While sculpting, Steve uses a tool which makes ZBrush ...

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ZBrush Core video tutorial series with Steve James – part 4 mouth

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this fourth part, you will create the mouth. While sculpting, Steve uses a tool which makes ZBrush ...

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ZBrush Core video tutorial series with Steve James – part 3 nose & ears

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this third part, you will create the nose and ears. While sculpting, Steve uses a tool which ...

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ZBrush Core video tutorial series with Steve James – part 2 eyes

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this second part, you will create the eyes. While sculpting, Steve uses a tool which makes ZBrush ...

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ZBrush Core video tutorial series with Steve James – part 1 base

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this first part, you will start off by creating a base. Into that base you´ll sculpt the ...

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How to sculpt hair or fur in ZBrush

Insun Kwon is Professor of Game Development at Savannah College of Art and Design in San Francisco. In the video below he is teaching us one way of sculpting hair or fur strands in ZBrush. When sculpting hair, many people will choose to use alphas. But the professor of Game Development recommends doing it manually, as it won’t have the same values and therefore be more realistic and appealing to the ...

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How to sculpt hair or fur in ZBrush

Insun Kwon is Professor of Game Development at Savannah College of Art and Design in San Francisco. In the video below he is teaching us one way of sculpting hair or fur strands in ZBrush. When sculpting hair, many people will choose to use alphas. But the professor of Game Development recommends doing it manually, as it won’t have the same values and therefore be more realistic and appealing to the ...

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