Atomhawk is an art and design studio based in the North East of England and Vancouver, Canada. Sourcing artists from every continent on the globe, the team works with clients through all stages of the development process, from initial art direction and concept development, through to production and marketing art services.
Projects are managed in an integrated manner, meaning teams work with clients for extended periods to gain a deep understanding of the project to forge a truly collaborative and rewarding experience on both sides.
“Having a diverse team of in-house artists lets us tackle almost any visual development challenge,” says Tim Wilson, Atomhawk’s Managing Director, “It’s great to see artists of different specialisms come together to build out worlds for our clients.”
They are an established partner on major AAA franchises, including Mortal Kombat, Injustice (WB Games/NetherRealm), Game of Thrones (WB Games/Turbine) and The Walking Dead (Starbreeze). Their other credits include Pottermore, Guardians of the Galaxy, Thor: The Dark World, Avengers: Age of Ultron, and more recently, 11:11 – Memories Retold with Aardman and visual development for Minecraft Earth.
Mortal Kombat 11
“As a digital artist it’s vital to have tools that allow you to express yourself effectively,” says Drew Whitmore, Atomhawk Art Director, “We needed a workflow that let the team focus on art rather than getting caught up or held back through hardware of software problems and Wacom is an integral part of it.”
Currently celebrating its 10 year anniversary, Atomhawk was founded in 2009 and was a pioneer of providing external art development to major game and movie studios. The team has now grown to over 35 full time staff in the UK and 15 staff in Vancouver, which was opened in August of 2017, and now offers a large range of art, design and production services.
“Atomhawk has a ‘no crunch’ policy,” says Darren Yeomans, Atomhawk’s Art Manager, “The mental and physical welfare of our artists is essential to their growth and development. As the team has grown, we have expanded our services lines and the technology necessary to complete projects. Our artists are continually innovating and evolving their workflows, so it’s essential that we provide them with the tools and software to support this innovation.”