How to create incredible textures using Adobe Substance 3D, Part 1: Project overview and setup

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May 12, 2025

Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by https://www.youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.

The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.

Part 1 goes over the hardware and software set up we’ll be using for this project, and also gives an overview of the project we’ll be working on for this series, starting with the concept art: a sci-fi blaster. It briefly touches on the ZBrush sculpt, gives a look at the final textures and render as well as a stylized version we’ll create using new tools in Substance 3D Painter, and lays out the process that will be used for the rest of the project.

Stay tuned: This is part 1 of an 8-part series!

To follow Pablo’s work or to learn more, check out:
https://www.artstation.com/pablander
https://www.youtube.com/c/pablomunozgomez
https://www.zbrushguides.com/
https://www.3dconceptartist.com/
https://www.facebook.com/Pablander
https://x.com/pablander
https://www.instagram.com/pablander
https://www.twitch.tv/pablander

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