Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by Pablo Muñoz Gómez of ZBrushGuides.com and 3dConceptArtist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
Here’s what this series is going to cover:
- Part 1: Intro and Project Overview
- Part 2: Creating custom ID maps
- Part 3: Additional panels with height information and the path tool
- Part 4: Working with translucent materials
- Part 5: A simple setup for custom materials
- Part 6: Achieving complexity with simple layers
- Part 7: Stylized textures in Substance 3D Painter
- Part 8: Exploring textures and rendering in Blender
Part 8: Exporting And Rendering
In this final video, Pablo shows you how to export your finished textures and get clean, stylized renders using Blender Cycles. He also covers how to preserve transparency and material setup during export. You’ll learn best practices for texture exports from Substance 3D Painter, how to set up your materials in Blender, and how to render both realistic and stylized versions of your sculpt.
Here are a few things you’ll pick up in the final video:
- Best practices for texture export from Painter
- Setting up your materials in Blender
- Rendering both realistic and stylized versions
This is the final part of the 8-part series! Make sure to go back and watch the other parts if you missed one. Make sure to subscribe to Wacom’s YouTube channel so you don’t miss tutorials like these, or bookmark this blog.

About the host
Pablo Muñoz Gómez is a concept and character artist based in Melbourne, Australia. He runs ZBrushGuides.com and teaches online at 3DConceptArtist.com. A long-time Wacom user, 3D sculptor, and creative educator, he’s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!
To follow Pablo’s work or to learn more, check out his Artstation, YouTube, Facebook, X (Twitter), Instagram, or Twitch, or visit ZBrushGuides.com, 3DConceptArtist.com, or his Discord channel.