Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by Pablo Muñoz Gómez of ZBrushGuides.com and 3dConceptArtist.com, an expert character designer and 3D workflow educator.
La serie cubrirá todo el flujo de trabajo de texturizado, incluidos los mapas de identificación personalizados, el uso de mapas de altura, el trabajo con materiales personalizados, la creación de materiales de aspecto complejo con una capa simple, la creación de texturas estilizadas para llamadas e ilustraciones, y la mejor manera de exportar y renderizar su producto final.
Esto es lo que va a tratar esta serie:
- Part 1: Intro and Project Overview
- Part 2: Creating custom ID maps
- Part 3: Additional panels with height information and the path tool
- Part 4: Working with translucent materials
- Part 5: A simple setup for custom materials
- Part 6: Achieving complexity with simple layers
- Part 7: Stylized textures in Substance 3D Painter
- Part 8: Exploring textures and rendering in Blender
Part 2: Creating Custom ID Maps
In Part 2, Pablo shows you how to create custom ID maps to isolate different parts of your model and make texturing a lot easier. You’ll jump between ZBrush and Substance 3D Painter to prep and apply materials cleanly using simple masking.
Here are a few things you’ll pick up in the second video:
- What ID maps are and why they’re useful
- How to easily generate an ID Map from polypaint
- Techniques for masking materials by object
Stay tuned: This is part 2 of an 8-part series! Make sure to subscribe to Wacom’s YouTube channel so you don’t miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week for the next two months!
Sobre el anfitrión
Pablo Muñoz Gómez is a concept and character artist based in Melbourne, Australia. He runs ZBrushGuides.com and teaches online at 3DConceptArtist.com. A long-time Wacom user, 3D sculptor, and creative educator, he’s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!
Para seguir el trabajo de Pablo o para obtener más información, visite su Artstation, YouTube, Facebook, X (Twitter), Instagram o Twitch, o visite ZBrushGuides.com, 3DConceptArtist.com o su canal de Discord.