Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by Pablo Muñoz Gómez of ZBrushGuides.com and 3dConceptArtist.com, an expert character designer and 3D workflow educator.
La serie cubrirá todo el flujo de trabajo de texturizado, incluidos los mapas de identificación personalizados, el uso de mapas de altura, el trabajo con materiales personalizados, la creación de materiales de aspecto complejo con una capa simple, la creación de texturas estilizadas para llamadas e ilustraciones, y la mejor manera de exportar y renderizar su producto final.
Esto es lo que va a tratar esta serie:
- Part 1: Intro and Project Overview
- Part 2: Creating custom ID maps
- Part 3: Additional panels with height information and the path tool
- Part 4: Working with translucent materials
- Part 5: A simple setup for custom materials
- Part 6: Achieving complexity with simple layers
- Part 7: Stylized textures in Substance 3D Painter
- Part 8: Exploring textures and rendering in Blender
Part 3: Height Maps & The Path Tool
In Part 3, Pablo shows you how to add extra surface detail using height maps and introduces a simple method to get clean panels using the path tool in Substance 3D Painter. In this way, you can push your model’s complexity without overloading your mesh. It covers simulating sculpted detail using height, why resolution matters, and using the Path tool to design sharp panel lines.
Here are a few things you’ll pick up in the third video:
- Simulating sculpted detail using height
- Why resolution matters
- Using the Path Tool to design sharp panel lines
Stay tuned: This is part 3 of an 8-part series! Make sure to subscribe to Wacom’s YouTube channel so you don’t miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week!
Sobre el anfitrión
Pablo Muñoz Gómez is a concept and character artist based in Melbourne, Australia. He runs ZBrushGuides.com and teaches online at 3DConceptArtist.com. A long-time Wacom user, 3D sculptor, and creative educator, he’s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!
Para seguir el trabajo de Pablo o para obtener más información, visite su Artstation, YouTube, Facebook, X (Twitter), Instagram o Twitch, o visite ZBrushGuides.com, 3DConceptArtist.com o su canal de Discord.