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How to create incredible textures using Adobe Substance 3D, with Pablo Muñoz Gómez — Part 2: Creating custom ID maps

May 20, 2025

Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by Pablo Muñoz Gómez of ZBrushGuides.com and 3dConceptArtist.com, an expert character designer and 3D workflow educator.

The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.

Voici ce que cette série va couvrir :

  • Part 1: Intro and Project Overview
  • Part 2: Creating custom ID maps
  • Part 3: Additional panels with height information and the path tool
  • Part 4: Working with translucent materials
  • Part 5: A simple setup for custom materials
  • Part 6: Achieving complexity with simple layers
  • Part 7: Stylized textures in Substance 3D Painter
  • Part 8: Exploring textures and rendering in Blender


Part 2: Creating Custom ID Maps

In Part 2, Pablo shows you how to create custom ID maps to isolate different parts of your model and make texturing a lot easier. You’ll jump between ZBrush and Substance 3D Painter to prep and apply materials cleanly using simple masking.

Here are a few things you’ll pick up in the second video:

  • What ID maps are and why they’re useful
  • How to easily generate an ID Map from polypaint
  • Techniques for masking materials by object

Stay tuned: This is part 2 of an 8-part series! Make sure to subscribe to Wacom’s YouTube channel so you don’t miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week for the next two months!


PabloMunozGomez Headshot Edited

A propos de l'hôte

Pablo Muñoz Gómez is a concept and character artist based in Melbourne, Australia. He runs ZBrushGuides.com and teaches online at 3DConceptArtist.com. A long-time Wacom user, 3D sculptor, and creative educator, he’s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!

Pour suivre le travail de Pablo ou en savoir plus, rendez-vous sur son Artstation, YouTube, Facebook, X (Twitter), Instagram, ou Twitch, ou visitez ZBrushGuides.com, 3DConceptArtist.com, ou son canal Discord.

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