OTOY Sculptron 1.0 &Wacom

OTOY launches SculptronTM 1.0 bringing the industry’s first real time GPU mesh sculpting and animation toolset to the OctaneRender ecosystem – available to buy since MARCH 2021 and releasing for free for 3-months for customers that purchase a Wacom Cintiq Pro or MobileStudio Pro.

Pioneer of GPU rendering OTOY Inc. is thrilled to release SculptronTM 1.0, in partnership with Wacom®, bringing the first real time GPU mesh sculpting and animation toolset to the OctaneRender and Wacom ecosystems. Sculptron is available to buy today, and is released for a limited time with a free 3-month subscription for Wacom customers that purchase a Cintiq Pro or MobileStudio Pro.

The launch of Sculptron marks another milestone addition to the growing OctaneRender ecosystem – which now includes EmberGenFXWorld Creator, and RNDR – bringing the first standalone GPU based sculpt-animate application natively to OctaneRender users.

What is Sculptron?

Sculptron is the GPU based sculpt-animate application that introduces mesh sculpting natively into animation workflows, along with a powerful set of new deformers and animation capabilities, with unmatched speed and performance when compared to other 3D animation tools. With Sculptron you can animate scenes and objects with a large amount of polygons (like a character composed by 500K+ pure – not subpatched – polygons) with unprecedented deformation speed, especially when combining animated Sculpt Layers and Effects.

Sculptron 1.0 Features

  • New Outliner and New Scene Graph improves scene management in Sculptron, allowing you to select (and multi-select) item(s), parent them and change their order in the list. For example, clicking with the right mouse button on any item will bring up additional options (Delete, Hierarchy selection, Collapse/Expand Hierarchy). The Outliner is also the place where the Modifier Stack lives and can be managed. You can “parent” effects and Sculpt Layers to it, change order and see the resulting mesh deformation in real time.
  • Object Transforms and Attributes (animable) allow you to animate Item Transformations and any Attribute in the scene, making it possible to animate any properties. The relative animation track also becomes available in the Animation Editor.
  • Fully functional Modifier Stack and Deformers with full Order of Operation support allows artists to combine multiple deformers in sequence and see the final result in real time on the deformed mesh. It’s now possible to combine MDD caches (even multiple ones), Sculpt Layers and Linear Deformers, plus a number of very powerful modifiers like the Transform Effect.
  • New Environment Item and PBR Environment Shading allows an HDRI image to be used for OpenGL PBR lighting and reflections. The Environment Item also offers several options to customize the background image. In addition to the already available Matcaps, we introduced a new PBR Material with UV texturing support, supporting PBR environment lighting and reflections.
  • New Volume Item and Improved Volume visualization/workflow allows you to convert any static or animated mesh into a VDB volume, which can then be exported as a frame or a sequence.
  • Procedural Texture Based Sculpting allows you to drag a Generator to the Texture slot of a brush and use it for alpha sculpting.

Other New Features Include:

  • Camera for camera animations
  • New Noise Generator allows you to animate the position, rotation and scale of the noise.
  • Image Map can be used to map an Image Texture in a Volume.
  • Tangent Space Sculpting allows Object to Tangent space conversion for sculpting
  • DeltaMush allows you to smooth arbitrary deformation of a polygonal mesh without smoothing the original detail of the model. Delta Mush does not require meticulous up-front tuning: it easily accommodates model and rig changes; and it has proven to be versatile far beyond cleanup.By making bad deformations good, Delta Mush helps facilitate an efficient character workflow.
  • Unified Transform Gizmo allows you to Scale, Translate and Rotate items on single axis and planes, using Object, Parent or World Action Centers.
  • Customizable Null Objects that can be used for the Scene setup (grouping items, as reference for deformers and so on). We added several shapes and options for full customization.
  • High Density Primitives with high polygon counts can now be added to the scene from the Starter Objects menu.

Please see the Sculptron Forum post for a detailed feature list and our YouTube channel for Sculptron tutorials.

Related posts:

Connect with Wacom on Social

#TBT to when @doughism took us #backtoschool 🍎✏️🗒️
#wacom #madewithwacom #wacombacktoschool #digitalpainting #characterdesign
116 2
Let's break down the character design process with @_jocelynshort tomorrow during Wacom Creativity Camp! Jocelyn is a fantasy, sci-fi and horror genre artist working in comics, video games and films. It's gonna be a fun-filled session, so don't miss it! Sign up for camp through the link in the bio ☝️
#wacomcreativitycamp #wacomedu #wacomforeducation #digitalart #characterdesign #madewithwacom
76 0
We were so excited to talk with Tomotaka Shibayama, director of the anime film My Oni Girl, currently available on Netflix 🎬💫

Join us while we chat with Tomotaka Shibayama about the display he used during the production, Wacom Cintiq Pro 16 ✍️

#MyOniGirl #CintiqPro16
95 0
We hope you channel the power and energy in this beautiful @wenjun.lin creation ☁️🌬️⁣
#madewithwacom #Digital2D #Illustration #Anime #Manga #CharacterDesign⁣
587 2
@dokomi_expo was a BLAST ❤️ We are already missing the inspiring vibes from our Otaku community 💫

We really enjoyed meeting you and sharing thoughts at the event 😎

Now, here’s a question for the comments section: With what MANGA character will you swap jobs? 👇

#WacomAtDokomi #Domoki2024
169 2
Wacom Adventures with @lplucas 🥸☁️☁️☁️☁️⁣
Here are 3 ways to draw clouds as a pro artist in #ClipStudioPaint⁣
@clipstudioofficial @graphixly✌️⁣
#MadeWithWacom #DrawingTips #DigitalArt #illustration #artistsoninstagram #digitaldrawing #cloudart #WacomCreativityCamp
104247 185
Let's go "camping" with @lukeymcgarry this week at Wacom Creativity Camp! During this virtual campfire of sorts, Luke will walk us through his creative process, share art tips, talk about his favorite tools and shortcuts to make his comics, and tell us all about how to stay creative while also avoiding the sun this season. ☀️☀️☀️☀️
Join us July 11 at 4:30 PST. 
Sign up for camp through the link in bio ☝️
#wacomcreativitycamp #wacomedu #wacomforeducation #digitalart #freewebinar #madewithwacom
97 0
Learn to draw a manga page from scratch with @whytmanga during Wacom Creativity Camp on July 9th. Odunze will  show how to go from idea to execution, covering all necessary steps and a few special personal tips to save time and level up your game on Clip Studio Paint. 
Sign up for camp via the link in bio ☝️
#wacomcreativitycamp #wacomedu #wacomforeducation #digitalart #freewebinar #manga #madewithwacom
174 0
Artists when no one is watching. 🙈🥸⁣
Thank you @lplucas, for making us all feel seen. ⁣
#artistsofinstagram #artistlife
8886 141
This error message is only visible to WordPress admins
There has been a problem with your Instagram Feed.