Always wanted to learn how to paint digitally, but donβt know how to get started? In the below video Tayler Olivas, a concept artist and teacher, shows beginners how to set up their workspace, discusses which digital tools he believes could be useful, shares shortcuts for how to access them, and gives tips on how to practice non-destructive editing, using texture brushes to get unique looks in digital painting, and how to combine those elements into a finished painting.
By the end of this lesson, beginners will have a solid understanding of how to use digital tools to turn simple forms into complex paintings! Watch the video below or read on for a summary. Interested in more tutorials like these from Proko? Check out the end of this post for more resources and links to their tutorials and classes!
Introduction/Overview
Coming from a traditional background, Iβve had to make adjustments in my workflow when it comes to creating evocative images in a digital format. Iβve found several shortcuts that I use in my own workflow today.
In this tutorial, I will show you how to think simply with basic forms, then compound that to create a convincing image. And Iβll be showing you how to do all that on the new Wacom One pen display. Wacomβs tablets have always been a favorite of mine, and the Wacom One is great for someone whoβs just starting their digital game or wants to make art on the go. Now, I think itβs important to consider that the tool is only going to be working as good as the person using it. In all, having good fundamental skills should allow you to thrive regardless of the medium or tool you choose.
Workspace setup
For this tutorial Iβll be using Adobe Photoshop. Personally, I hate dealing with tons of menus in my workspace because ultimately, these are just going to impede my ability to create. If youβre completely new to Adobe Photoshop and youβre using the Wacom One, your user interface will likely be the Essentials workspace, which is going to give us all these different panels that weβre probably never ever going to use.
When I paint, I only navigate through certain panels, so Iβll show you how I set up mine. What youβre going to want to do is just create a new workspace here and rename it, hit βSave,β and then from here, Iβm going to drag out my color cube and Iβll delete all these other panels. I like to have Layer, Color, and Brush windows visible. Remember that you can always switch between different workspaces if you need to.
Tools
Now that weβve got a workspace thatβs comfortable for us to work in, Iβd like to overview some of the tools that I use. A lot of my process revolves around me finding ways to create strong graphic shapes from the very start, and one of the fastest ways Iβve found to do that is by not actually painting in the shapes with a brush but using different selection tools inside of Photoshop.
So, those are mainly going to be my Lasso tool, the regular one, the Polygonal Lasso tool, the Rectangular Marquee tool, and the Elliptical Marquee tool. To quickly switch between all of these, stacked your keyboard commands on top of each other.
I have A set to my Marquee tool, and T set to my Polygonal Lasso tool. The reason why I have these set to T and A is because theyβre very close to where my hand rests on the keyboard. If you can have like all these keyboard shortcuts closer to your hand, then itβs going to be a lot easier for you to access them.
Another tool I use a lot too is Move Canvas, so I can move the canvas around super easy, and thatβs just going to be your space bar. If you have multiple layers, for instance, if youβre trying to select these different layers, you can use Auto Select, and what thatβll do is when you click on those pixels, itβll take you to that layer with those respective pixels on them. So, this is like a lot easier to move around certain elements in your painting if you really need to.
Now, thereβs also transform tools inside of Photoshop that I use pretty frequently as well. For example, if we wanted to create a sphere shape but we wanted to manipulate it a little bit. So, I have my transform tools on right now and I can use Alt to change these shapes. You can also use Ctrl to change one of these vertices to skew your object or use a combination of both.
I wonβt go too in-depth with this, but I would really suggest that you guys experiment with this and see what type of results you can get. So, this is really good when you need to create patterns and overlay them on certain planes or if you need to skew them later on.
Since this might be a new process for some of you, Iβm going to show how we can just combine some of our shortcuts together to create a convincing sphere. To get a good sense of how I use these tools on a project, make sure to check out the video embedded above.
There are many ways you can describe different types of forms, especially once you get into textures. I think itβs fun to look at some of the old masters and see how a lot of them use texture and edge to create different types of forms.
And eventually, youβll get to a point where youβre using textural brushes to create like a shorthand for some types of objects that exist in nature.
Textures
So, Iβm using some of my own brushes that Iβve been experimenting with. A lot of them come from actual traditional scans from my own paintings. A lot of them give me a bunch of chaos to kind of work in. If you think about like happy accidents, this is kind of where this starts to occur.
In the back of my mind, Iβm really thinking about, how can I use these types of textures to describe different things in nature and this could be like rocks, it could be clouds, it could be skin, it could be freckles. So, Iβm thinking about different ways of using these brushes in the future. And youβll see in the painting in the future, Iβm going to show a little bit about how these brushes can be applied. I would definitely try this out for yourself though, and see how far you can take your brushes.
Now we can apply some of what we learned with just creating a basic sphere in Photoshop into an actual environment painting. Iβll be using a reference that I actually took myself.
Sketching
The point of this is to create something thatβs a little bit more exaggerated β maybe I can find like the essence of being there at that place, at that certain time. Hopefully I can infuse something from that moment of time into this piece that the photograph just didnβt capture.
Iβm starting off with just like some very gestural movements. I like to think about just like abstract composition. Like how can we create an image that is somewhat balanced but also simple. And then I dive into like a little bit more of a complex sketch to give myself just like a road map, like where do I go, like where are my shapes gonna be and you can see there, Iβm using some of my crop tools to create a sense of perspective there.
Iβm creating big masses of shape at this point and Iβm making sure that I have like, a silhouette thatβs good and convincing. Just studying some of like the negative shape relationships, how things are spaced apart from one another, is just something that you might want to look at, observe and then apply. Thatβs the next step β working with value.
Levels & Values
Iβm using a Levels adjustment right now and what this is doing is itβs working on top of the values I have underneath and this is just creating a different value key. Itβs pretty much shifting the tones and the values underneath. And itβs working in tandem with the mask to make sure that I can come back and forth if I want to. I can just use that mask to paint on top of instead of having to paint directly on top.
Overall, Iβm getting a decent read on where I have like a light and a dark relationship going on right now and my lights kind of coming from the back; itβs like a backlit scene right now.
So, those planes on the top really arenβt getting too much light. Thereβs just a small hint of that light thatβs going to be kind of casting over the form. And you can see even the boulders in the foreground that Iβm establishing right now kind of have that same relationship. Iβm creating larger shapes in the foreground and Iβm making sure that they get a little bit smaller as they go back in the distance. Those overlapping shapes of light and dark kind of help to give a sense of perspective, too.
I like to think about massing like lights and darks together as like some sort of tapestry. Like, if you can think about how fabric is held together, itβs like kind of woven together and if you maintain your lights and darks in the same way, then your composition is going to be a little bit stronger. Things are going to hold together a little bit more, the fabric of your overall composition is going to hold.
James Gurney actually describes it really well too; he talks about it as being βshape welding.β I think thatβs the term he uses is shape welding, and itβs really interesting because you can really create strong compositions if you make sure that all your shapes are kind of meshing together, especially if the relationships of light and dark are working well.
Color
Now that Iβve got like all my lights and darks in place in my composition, at least a simple composition is working from a thumbnail point of view, Iβm just throwing in some color, trying to establish a little bit of cool atmosphere for the sky and throwing in some warms for these rocks too, trying to establish some sort of light color for those, and Iβll work back into those shadows too.
Iβm using the selection of the mask I used for the levels and Iβm creating another shadow layer on top of that, but directly painting on top of it making sure to use all of the different selections Iβve created in Photoshop, going back and forth and reusing things. So, just to describe kind of what Iβm using for the colors, Iβm using complementary colors of like purples and yellows.
And within that, Iβm getting a little bit more nuanced, like color break up. Iβm just playing around with some of the grays that exist within those color groupings and thatβs giving me just a little bit of interest. Now, even though Iβve introduced a lot of color at this point, you can see that my overall light and dark composition hasnβt really changed at all.
My values really havenβt changed in terms of their overall structure. Thatβs one thing to keep in mind. You want to make sure that your thumbnails are somewhat similar to your final painting. You want to make sure that the shapes are somewhat consistent.
You always have a little bit of room to play around and mesh objects together or break things apart, but for the most part, you want to stay true to that initial statement that you made in the very beginning.
Painting
This is where things start to get a little bit more chaotic where Iβm directly painting over some of these layers and breaking away from that non-destructive method of working. But Iβm still thinking about what each layer is doing for me and knowing that I can go back and affect these layers is really going to be super helpful.
And now, like that sphere from earlier, you can see Iβm using those textural elements to create a sense of material for these rocks. You can see where the terminator exists, I have a lot of texture between light and dark; thatβs helping to convey that thatβs a rock. By creating more overlap, itβs helping to reinforce that perspective a little bit more, too.
With those rocks in the background getting hit with light, itβs helping to show that things are going off in the distance, they gets smaller. This tricks our eye into believing that we have a lot more structural perspective than we do. This is a very impressionistic approach to digital painting, as well.
At this point, Iβm really experimenting with my brushes. Iβm trying to find different ways of using them. Iβm even rotating my canvas upside down to help me get that angle where the brush is actually gradiating the way I want it to. Iβm at a point in the painting where Iβm still trying to figure out what are the main decisions that Iβm going to be making. Like, what are the biggest strokes that I should be making at this point, and should I have most of the detail in my shadows or should I have most of the detail in my lights.
One thing to consider too is like our eye usually focuses on darks or on lights, and if we can prioritize one of those, then thatβs going to make our paintings a little bit more effective and believable, too.
There are a couple of areas in this painting where Iβll go back, like especially where the lights meet the darks, Iβll create a little bit more contrast in the darks. And what thatβs going to do is itβs just going to exaggerate that form as the core shadow and the terminators by moving the light across into the shadows. Again, just playing around with some of these brushes, I really treat these like little experiments. This is where youβre just going to be making mistakes and kind of pushing around the paint, seeing what happens.
Refining
Iβm getting to the point where my composition, Iβm somewhat enjoying it, like I feel pretty okay about it. So Iβll refine some of those areas that push that believability a little bit, that representationalism where we get a little bit more nuance in our core shadows and insider shadows making sure that we have some reflected light, our core shadows are working properly and some of the smaller shapes are being accounted for too.
Ever since getting aΒ Wacom pen displayΒ β like theΒ Wacom OneΒ β itβs actually been so much easier to create these lasso selections and be a little bit more precise with them. Thatβs one thing Iβve noticed about using a pen display, is it feels a little bit more organic using these brush strokes; you feel like you have a direct response towards your painting. You get like direct feedback, where with a pen tablet like theΒ Wacom Intuos, which Iβve used for a long time β itβs been really nice β but you get this weird disconnect because your hand is down and your eyes are up.
I feel like I could use a little bit more movement with some lighter shapes that were kind of leading us through the painting, so we have like some sort of rhythm with the silhouettes, shapes of the rocks in the background with the rocks in the foreground coming into the light. And I want us to come into the foreground and then go into the background, I want that to be a part of the gestural impact of the image.
Iβm using a couple of other layer adjustments here, like a black and white and also levels, to overexpose some of these areas, maybe push some of the brights a little bit more. Now that this sketch is somewhat complete, Iβm going back and just retouching some areas and also adding in a couple of birds, too! It helps to have a little bit of ambient wildlife in the background of your painting to give it a sense of life, to show that there are things that live here itβs not just a barren wasteland.
Conclusion
I really hope that you enjoyed my process, and seeing how Iβm not super critical of the drawing I have, that Iβm kind of just vibing with the shapes Iβve got and the reference that Iβm using, and definitely relying on some of my past experience with plein air painting. I used my visual vocabulary to draw up some of those colors Iβve seen in the past and in real life. I really hope this gives you a new perspective on digital painting and how you can approach it a little bit more freely.
Want to learn more?
To check out Taylerβs work and get in touch, you can find him on Instagram or Art Station.
If youβre interested in a more comprehensive class on digital painting, Proko has a Digital Painting Fundamentals class that will get you off and running with digital art. They also have a variety of other classes to take your digital art to the next level!