Pablo Munoz Gomez 07 Feature Image

How to create incredible textures using Adobe Substance 3D, with Pablo Muñoz Gómez — Part 7: How to create stylized textures

By Abeni Jones

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June 24, 2025

Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by Pablo Muñoz Gómez of ZBrushGuides.com and 3dConceptArtist.com, an expert character designer and 3D workflow educator.

The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.

Here’s what this series is going to cover:



Part 7: How to create stylized textures

In Part 7, you’ll switch gears to explore a more stylized look. Pablo shows you how to exaggerate features, tweak colors, and add a playful, painted finish to your materials using some of the recent additions to the Substance 3D Painter toolbox. You’ll cover techniques for pushing stylized texture looks, how to get creative with color, contrast, and hand-painted touches, and how to stylize existing materials without starting over.  

Here are a few things you’ll pick up in the sixth video:

  • Techniques for pushing stylized texture looks
  • Creative use of color, contrast, and hand-painted touches
  • Stylizing existing materials without starting over

Stay tuned: This is part 7 of an 8-part series! Make sure to subscribe to Wacom’s YouTube channel so you don’t miss any video in the series, or bookmark this blog. There will be a new tutorial posted each week!


PabloMunozGomez Headshot Edited

About the host

Pablo Muñoz Gómez is a concept and character artist based in Melbourne, Australia. He runs ZBrushGuides.com and teaches online at 3DConceptArtist.com. A long-time Wacom user, 3D sculptor, and creative educator, he’s the perfect person to give in-depth insight into the best workflows with ZBrush, Blender, and all of the latest tools in Adobe Substance 3D as well!

To follow Pablo’s work or to learn more, check out his Artstation, YouTube, Facebook, X (Twitter), Instagram, or Twitch, or visit ZBrushGuides.com, 3DConceptArtist.com, or his Discord channel.

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